More Obstacles


The biggest development change that has happened over the last week has been the inclusion of new obstacles. Firstly, there is a new type of obstacle that blocks you from moving. The player has four child objects that contain trigger colliders in each direction out from the player. When one of those colliders is inside a blocking obstacle it blocks the player from moving in that direction.

These obstacles currently include tree stumps, rocks, and trees, but can be easily expanded to any type of object we want. The forest terrain randomly chooses a random amount and combination of these obstacles. Each obstacle also has a random selection of 3D models that it chooses from when it is created. The random obstacle system has also been extended to the water slices, with logs, large boats, and small boats appearing, each with several models to choose from. This gives a much larger variety to the obstacles in the game. All the obstacle models implemented thus far were acquired from kenny.nl, a free source of game assets.

There was an attempt to make it impossible for the player to jump on the front, raised sections on the large boats, but after implementing and testing it it was found to make the game more difficult and damage the fun, as it made it much more difficult to time jumps when combined with the fast movement speed of the boats.

Progress was also made in integrating the main menu with the gameplay, allowing different numbers of players to be spawned in at game start based on how many players joined the game in the menu. The system uses the Unity input system to automatically assign different controls to each player.

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